Survive, explore, fight! Czech game from a solo developer

A 2D survival game set in a crumbling world full of danger. The game focuses on exploration, environmental storytelling, and resource management. Can you survive and complete the game with minimal deaths? Show us what you've got!

EUR 216
pledged of EUR 2,261

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9% completed

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All or nothing. Project finished on Aug 27, 2025 at 11:31.

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😦 Am I supposed to finance a 2D game? 😦

The reality is that such a game requires greater precision, more ideas, and more skills to capture the player's attention. Animation is difficult to do right because you are working with a limited number of pixels, and EVERY one of them is visible. In a 2D world, you are limited to only two directions. Therefore, you have to come up with a lot of clever tricks to make the game look believable and as visually appealing as possible. I put a lot of effort into that. In practice, this means that you can walk in front of and behind objects. Objects are reflected in water, cast shadows, etc. I try to focus on details such as the reaction of grass to the wind, the movement of the player, waves in the water, rain where you can see the drops breaking on the ground, and many other small details that give the game the right feel. All of this takes a lot of time.

🍂 Information about the game 🍂

Hellpress is a 2D survival game with horror elements set in a crumbling world full of danger. The game is based on exploration, environmental storytelling, and resource management. You are tasked with accompanying a child named Simon and keeping him safe at all costs. The child is completely dependent on you, takes up valuable space in your inventory, and reacts if you neglect him. 

The game does not hold your hand! There are no markers on the map. There are no useful user interface elements. Your only guide is the world itself and your own ability to observe and adapt. In this aspect, the game differs from others and tries not to follow the crowd.

Key features:

  • Minimalist UI - The screen stays clean and keeps your attention on the environment. Atmosphere is important.
  • Real exploration - The map does not show your location. You will have to really immerse yourself in the world and get to know your surroundings.
  • Sensitive environment - The world adapts to your actions. Leaving dead bodies behind will attract more predators, and the area will once again be filled with enemies, etc.
  • Escort and care system - At the heart of the game is a child that you must protect and carry. The child takes up space in your inventory, requires care, and reacts if ignored, potentially attracting threats by crying or showing fear. Well, just like in the real world.
  • Inventory management - Space is limited. You will constantly be deciding what to take and what to leave behind, healing supplies, ammunition, or upgrade components. After this game, you'll be happy to clean out your closet.
  • Tension with every action, diverse enemy types, a trading system, a structured world, puzzles, difficulty modifiers, and much more!

❓ Why I started creating my own game

I have been playing games since I was a child, and it is still one of my biggest hobbies. I have always dreamed and strived to one day have my own game on Steam, achieve my own vision, and share the result with others.

This dream is gradually becoming a reality thanks to my other hobby, programming, which I have been doing for five years and am good at (trust me). I have been working on this game for about six months, and there are only two things missing to complete it: time and money.

💵 What I will use the money for? 💵

There are a few things I can afford on my own, but these are mostly monthly packages, which slows down the whole process considerably. I intend to use the money mainly for things that I simply cannot do myself, either because I am not good at them or because they are not my field of expertise. The game focuses on atmosphere, so I want to make the most of that, mainly in an audiovisual style!

I will try to buy as many high-quality soundtracks as possible that best capture the environment of the location the player is currently in. This also applies to audio tracks for effects, characters, etc. The money will also be used for animations to make it come alive! Last but not least, I will purchase additional environmental asset packs to make it look nice. And of course... marketing, without which no game will ever succeed. Those trailers won't make themselves, and neither will I (my editing skills are at zero).

The money raised from you, our sponsors, and people who believe in the success of this project will greatly help speed up the entire development process. But beware! Under no circumstances do I want to release the game in a poor and unfinished state. NO early access, no alpha or beta versions, or similar nonsense. The game will be released in its entirety and completed within the next year. 

Every penny counts, and I will be very happy if we can see this through to the end together!

🌏 Background of the world​ 🌏

Midar's Guide to the New World - 27 AC - Excerpt from a field manual used in the surviving territories.

Page 1 - Barely 27 years after the Collapse, the world is once again teetering on the brink of chaos. Fear and hatred of the Caascal are growing. The oppressed and persecuted form the Rebel Alliance in a desperate quest for justice, a move that sparks the first war of the New World.

Page 8 - 28 AC. The Rebel Alliance calls for peace. The Council of Nations responds with strict conditions:

  • No Caascal may ever hold high office;
  • All Caascal must be educated in new state schools and use their abilities only for permitted purposes;
  • Caascal will be publicly registered and monitored. Any Caascal who steps out of line will be declared an enemy of the New World and become a wanted target;

In return, the rebels demand:

  • All Caascal will be recognized as legal citizens of their native states;
  • The Rebel Association will be officially recognized as the Voice, with full authority over the training and assignment of Caascal;
  • The continuation of Echo research without any interference from the outside world;
  • Both sides agree. This fragile peace becomes known as the Resonance Agreement.

Pp. 38–59 AC. The annual summit of the Council of Nations is approaching, and a young Caascal named Kairo is preparing to set out on a journey again near the ruins of Riada...

Explanatory notes:

  • Collapse - a catastrophe caused by a mythical monster from the depths of the sea, which wiped out 90% of the world's population and rendered many areas of the known world uninhabitable.
  • Midar's Guide to the New World - A chronicle written by the mysterious writer Midar, which records all important events after the Collapse.
  • Caascal - People who were gifted with mysterious abilities by the monster from the depths, each with a different ability, some with more than one. In response, these people began to worship the monster, and the masses consider them fanatics. However, the Caascal have never exhibited aggressive or fanatical behavior, and people fear them more because of their new abilities. The Caascal claim that it is necessary to accept this gift and not look back on a past that will never return. Instead, they try to survive and help other people in the New World with their abilities.
  • New World - This is the name given to the world after the Collapse.
  • Rebel Alliance - An organization of Caascal who have banded together to wage war against the nations of the New World in response to their gradual oppression and killing.
  • Council of Nations - An organization composed of all the nations of the New World and all remaining habitable territories. Representatives of these nations meet each year to agree on new international laws and set the direction for the New World.
  • Voice - Guilds operating independently of nations, usually owning small territories within a nation. Either with the permission of the nation on their territory, or by force. Some nations prohibit selected guilds from operating on their territory, while others allow them. The Caascal became the Voice after the first war of the New World.
  • Echo - Technical name for the abilities of the Caascal

⌛️ Current progress⌛️

The game is currently in full development. What has already been created:

  • Complete character control, including animations
  • Inventory and looting system
  • Shopping and interaction with other characters system
  • Shooting and ammunition system
  • Life and stamina system
  • 3 boss fight arenas (graphically)
  • Ship controls
  • Motorcycle controls
  • Camera system
  • Game saving system
  • Post-processing effects system

What needs to be done:

  • Entire map
  • Level design (unlocking locations, how they are connected, where you can return, where you can't)
  • Enemy scripting (graphics already completed)
  • Difficulty balance (so you don't have to restart the game 10 times a minute)
  • Optimization (so your PC can run it)
  • Item placement on the map
  • Main menu
  • Teaser trailer
  • Official trailer
  • Gameplay trailer

Well... there's just a lot to do.

👽 About me 👽

I currently teach at an elementary school and am finishing my master's degree at university. In my free time, I enjoy programming and playing games. My primary project right now is the creation of this video game.

Help me show the world that Czechs can shine on the indie video game scene and show what we are capable of! I will be very grateful for any help and will appreciate every dollar!

Comments

Choose reward for your contribution

  • sold 0
    ❤️ For a good feeling

    You are a good person through and through, and that is appreciated. I APPRECIATE it! You just want to support the game and the Czech video game industry. Thank you for that!

    The amount can be increased at will. Every penny equals my deep gratitude.

    Reward delivery: not specified

    EUR 6.17
    (CZK 150)
  • sold 1
    🪧 Name in subtitles

    What else can I say? You will be forever immortalized at the end of the final scene as the person who made this game happen!

    Expect a red carpet in front of every restaurant. People will bow down to you. 🩸

    Reward delivery: in a year after the Hithit project end

    EUR 10.28
    (CZK 250)
  • sold 0
    🪬 Consultant

    You will be assigned the role of "Consultant" on Discord. You will have access to a special DEV room where I will go to ask for advice when deciding on game mechanics or when I simply want advice and need feedback. You will always be the first to know before anyone else!

    + Previous rewards
    • Name in subtitles

    Reward delivery: in a month after the Hithit project end

    EUR 14.39
    (CZK 350)
  • sold 0
    🔑 Steam key

    The most straightforward reward. I will send you a Steam key with the game via email, which you will receive at a discounted price!


    Previous rewards
    • Name in subtitles
    • Consultant

    Reward delivery: e-mail, in a year after the Hithit project end

    EUR 16.44
    (CZK 400)
  • remaining 10 from 10
    🐻 Name your animal

    You can come up with a name that I will use for one of your chosen animals. I will send you pictures of all the potential animals in my game. Choose one, send me your name idea, and we will definitely come to an agreement. 😎

    Communication will take place in a Discord chat or via email. The name should fit the game and must not be offensive. It can be in English or Czech; I will translate it myself.

    Animals serve as background fillers to make the world feel alive. Animals can be hunted and drop random items. These are real animals, but also non-existent animals.

    ATTENTION! This reward is not included in other higher rewards due to the limited number of entities.

    Previous rewards
    • Name in subtitles
    • Consultant
    • Steam key

    Reward delivery: in a year after the Hithit project end

    EUR 32.89
    (CZK 800)
  • remaining 15 from 15
    🦂 Name your monster

    You can come up with a name that I will use for one of your chosen monsters. I will send you pictures of all the potential monsters in my game. Choose one, send me your name idea, and we will definitely come to an agreement. 😎 

    Communication will take place in a Discord chat or via email. The name should fit the game and must not be offensive. It can be in English or Czech; I will translate it myself.

    Monsters are enemies of this world. Each one behaves differently and has different strengths.

    ATTENTION! This reward is not included in other higher rewards due to the limited number of entities.

    +   Previous rewards
    • Name in subtitles
    • Consultant
    • Steam key

    Reward delivery: in a year after the Hithit project end

    EUR 49.33
    (CZK 1,200)
  • remaining 10 from 10
    📝 Pojmenuj si BOSSE

    You know what's cool? Having a named entity in my game. You know what's even cooler? Having a named BOSS. Every time they die, players will say, "Now I'm really going to kill him," and they'll always think of you. Isn't that wonderful? You'll get a list of potential bosses in the game and name one of them. 

    Communication will take place in the Discord chat or via your email. The name should fit the game and must not be offensive. In English or Czech, I will do the translation myself.

    Bosses are the ones you will remember the most. They are always the end or main part of an individual location. Each boss has only one purpose: to give you a hard time.

    ATTENTION! This reward is not included in other higher rewards due to the limited number of entities.

    Previous rewards
    • Name in subtitles
    • Consultant
    • ​Steam key

    Reward delivery: in a year after the Hithit project end

    EUR 102.77
    (CZK 2,500)
  • remaining 4 from 5
    📜 STORYTELLER

    Do you want to be part of my game? Do you want to be part of my world?

    You will receive:
    • You will name one location
    • You will write 5 A5-sized texts that will be randomly scattered around your location in the game for players to read. These pieces of paper tell the history of the location, about the people who lived there, or just random facts.
    • You will write 10 short phrases that relate to the story of your location in a way of your choosing. 
    • You write me a thing (not necessary) that you would like to see in your location. If it is within my graphic or other capabilities. This point is not guaranteed and depends on agreement.
    • Communication will take place in a Discord chat or via your email.

    Rules:
    The name of the location must fit the game and must not be offensive; the same applies to texts and phrases. In English or Czech, I will do the translation myself.


    Previous rewards
    • Name in subtitles
    • Consultant
    • ​Steam key
     

    Reward delivery: in a year after the Hithit project end

    EUR 205.55
    (CZK 5,000)